Posts: 10
Threads: 585
Joined: Nov 2004
I'm just throwing this out there. I don't know what, if anything, is going to come of it.
I know a good amount of Java. I'm interested in making some games. I'm wondering who here is interested in collaborating on a game.
And by that, I don't mean 'Oh yeah, I'm interested in reading the conversation and making a comment here or there.' I mean substantially adding to the process.
I have no idea what this will look like, and it'll probably be a disorganized failure, but wth, there's a lot of talented people here. And really, I just want to fiddle and have fun with it.
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
Posts: 18
Threads: 46
Joined: Aug 2010
09-01-2011, 04:40 AM
(This post was last modified: 09-01-2011, 04:43 AM by Jarka.)
Yup.
To clarify, I'm actually starting into my masters program, so I'll definitely be looking to apply what I'm learning. I know C++ fairly well, but I was also planning on picking up some Java and Action Script. I've got a decent foundation in digital art, but haven't applied it to game design.
[SIGPIC][/SIGPIC]
If life gives you lemons, hand them to me!
I've got a great recipe for lemon meringue pie.
Posts: 10
Threads: 585
Joined: Nov 2004
Java is a lot like C++, minus the lame parts. That said, I know some C++, and wouldn't be against learning more of its syntax.
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
Posts: 0
Threads: 7
Joined: Aug 2011
<- 3D animator/designer, student of game design theory, environment designer.
So yeah I study game design at university so it's my sort of thing. I'm always interested in working on something, and now that I have my new rig I'm going to be messing around with the UDK a bit on my own regardless. But if some folks here would like to work on something, I'm all ears, and I have a few friends here IRL who might be as well (including a sound designer!)
[SIGPIC][/SIGPIC]
This lil' thing is thanks to Jarka!
Posts: 35
Threads: 96
Joined: Mar 2009
I write Pen and Paper systems. I do this a lot apparently.
Posts: 80
Threads: 680
Joined: Dec 2002
I don't have any actual technical skills, but I do know shit about game design.
I have a couple of designs that I've never been able to get anywhere with, actually, because I've just never been able to find people with the skills I lack to get anything out of them.
"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."
Posts: 0
Threads: 119
Joined: Jun 2007
I can do a little bit of everything. Unfortunately, not enough to one-man something.
![[Image: 22173.png]](http://internetometer.com/image/22173.png)
Give waffuru an internets today!
![[Image: 1324033725.png]](http://speedtest.net/result/1324033725.png)
Posts: 80
Threads: 225
Joined: Aug 2005
I will assist by ensuring that Jarka assists.
WHICH IS A JOB IN AND OF ITSELF
Quote:Vad's Whimsical Whimsicalisms: Men. Good stuff there.
![[Image: Viper-Mini-Sig-Piper.png]](http://i22.photobucket.com/albums/b318/ThundercatsHO/Viper-Mini-Sig-Piper.png)
Nobody can go back and start a new beginning,
but anyone can start today and make a new ending.
Posts: 35
Threads: 96
Joined: Mar 2009
Piper Juunanagou Wrote:I will assist by ensuring that Jarka assists.
WHICH IS A JOB IN AND OF ITSELF
QFT
Posts: 19
Threads: 138
Joined: Feb 2006
Technology and me don't see eye to eye. The only things I can think I could do are editing videos (which wouldn't help you at all) or writing dialogue and descriptions (which you probably wouldn't want me to handle anyway).
![[Image: jd-1.jpg]](http://img.photobucket.com/albums/v234/waffuru/jd-1.jpg)
"I would happily blow 20 guys in an alley with bleedy dicks so I could
get AIDS then fuck a deer and kill it with my AIDS." - Louis C.K.
thanks waff
Kaden Wrote:I wish being ten John Does made me feel better than it actually does.
Posts: 0
Threads: 52
Joined: Apr 2009
I have no skills, but just out of curiosity, what kind of game you thinking?
A man in a wheelchair with a rocket launcher can make a big explosion once, then he's as weak as any other cripple.
-Some dude on the SWTor Forums
Posts: 18
Threads: 46
Joined: Aug 2010
Rafael Wrote:I have no skills, but just out of curiosity, what kind of game you thinking?
Porn sim
[SIGPIC][/SIGPIC]
If life gives you lemons, hand them to me!
I've got a great recipe for lemon meringue pie.
Posts: 10
Threads: 585
Joined: Nov 2004
Futanari, in particular.
tbh, I don't particularly care what kind of game(s) we make. I'd prefer something simple to begin with, just to get the organizational kinks out of the way. After that, whatever. Preferably not 'standard-addition-to-established-genre.'
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
Posts: 10
Threads: 585
Joined: Nov 2004
http://www.gamedev.net/page/reference/in...pment-r892
Author recommends starting with Tetris, then to Breakout, then to Pac-Man, then to a scroller. Sounds good to me.
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
Posts: 0
Threads: 7
Joined: Aug 2011
This is also something worth having a look at. I'm going to be playing around a lot with this now, with my new rig.
http://www.udk.com/
[SIGPIC][/SIGPIC]
This lil' thing is thanks to Jarka!
Posts: 10
Threads: 585
Joined: Nov 2004
Saw that, downloaded it earlier today.
I want to understand that level of game design, but also the fundamental, game-loop level
Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
Posts: 0
Threads: 119
Joined: Jun 2007
I am a big fan of the UDK. I have worked with it before and it is probably my favorite engine.
Someone did a really good MMO kit based on the Unreal Engine. Hero Engine? I believe. I am not sure they have a low-cost/no-cost license but that could be fun as well.
![[Image: 22173.png]](http://internetometer.com/image/22173.png)
Give waffuru an internets today!
![[Image: 1324033725.png]](http://speedtest.net/result/1324033725.png)
Posts: 35
Threads: 96
Joined: Mar 2009
Dude I would love more than anything to make an MMO
Posts: 23
Threads: 372
Joined: Jun 2004
09-02-2011, 04:45 PM
(This post was last modified: 09-02-2011, 04:46 PM by Vad.)
Waffuru Wrote:I am a big fan of the UDK. I have worked with it before and it is probably my favorite engine.
Someone did a really good MMO kit based on the Unreal Engine. Hero Engine? I believe. I am not sure they have a low-cost/no-cost license but that could be fun as well.
Licensing, if I remember correctly, is extremely expensive. Just be aware that the Unreal Engine is different from other graphics engines in the sense that you literally carve out your world into a block of nothing. It's good for structured and linear game play, but if you're going to make something like MineCraft or a game where you free roam it isn't the right engine.
[SIGPIC][/SIGPIC]
Fighting to the bitter end is an advantage when your opponent does not wish to perish.
Posts: 0
Threads: 7
Joined: Aug 2011
UDK is pretty much 100% free if you are using it for non-profit purposes.
[SIGPIC][/SIGPIC]
This lil' thing is thanks to Jarka!
|