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Pre-Liminary Round 1: Raditzu's Group
#1
Raditzu
Goten
Android Thirteen
Metal Koola
Blue

Raditzu will supply you with a team-based task. He will decide who advances into the second pre-lim stage based off your performance during the task.
#2
Your first task is two-fold. You're going to create a new RolePlaying mechanic for Chubbs. The first part of this mechanic involves creating Teachers. The second part of this mechanic involves creating genaric "fighting styles" for people to train for. Here's an example of a fighting style:
  • Saiyan Style

    Saiyans are known far and wide for their brute strength and aggresive fighting style. They use brute force to overwhelm their opponent's defense and pound them into the ground. The best defense truely is a good offense.
That's ridiculously simplistic, but you get the idea. Make it as in-depth as you want. You could have multiple tiers for each style, you can force people to 'unlock' different levels like powerups, and you can even incorporate different abilities into the fighting styles. I don't care what you choose to do, really, so long as you do it well.

While the main emphasise will probably be on the fighting styles, make sure the Teachers are unique and interesting as well. Give them personalities, abilities, stats, backgrounds, quirks, whatever. A certain teacher may only want to teach Namekians, while another may only teach women. Use your imaginations and come up with something that will grab people's attention. Just saying "Here's NPC John who can teach you how to do a handstand" will not impress me much.

-----------------------

Before you get started, though, I want everyone to PM me two things.

First: your level of interest in this idea and what you like/don't like about it. Feel free to be perfectly honest.

Second: a list of your other members in a "staff" style set-up. You will choose one "Admin" one "Super Mod" and two "Mods." These levels will affect the different levels of authoirty someone will be given in the group, so choose carefully. If you think you're the best qualified to be an admin, don't hold back to look modest.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#3
If you guys didn't get it, you can post all ideas and work done here. Communicate with each in this thread.
#4
Ok, what I'm thinking is this. We can do this 1 of 2 ways.

#1: We can all just spit out a fighting style/teacher and vote on who's we'd like to seriously work on and then team up on that one and when the admin is named, he'll just assign who to work on what.

or

#2: We can all just work independently on our own and then share our ideas with each other and help each other improve on whatever style and end up with 4 different styles.


Personally, I'm going to say number 2, but I would like you guys' input.
#5
I believe number 2 would give us the greatest chance of success. Besides, I think Rad wants more than one style anyway. If we can all knock out two, that'd be great as well.
#6
Quote:Originally posted by Burter Jr
If you guys didn't get it, you can post all ideas and work done here. Communicate with each in this thread.

I'm going a step beyond that. As far as eliminations go, I'm only considering what is in this thread, and the inital PM you send me.

If you didn't post it in here, I don't care if you did it or not.

Blue is correct about me wanting more than one style. If you were going to introduce this to an RPG, would you only present them with one option?
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#7
That shouldn't be too hard. I mean, even if we get an AIM chat going to work on our stuff, it's easy enuff to copy and paste what we did in there into this thread. Thanks for the heads-up, boss.
#8
so do you just want the final products posted here, or can we just throw out what we have thus far and get other opinions on it?
#9
We could throw some brainstorms/notes in here and go from there, something from one can help another.
#10
This is what I currently have. I wanted to base some fighting abilities off of something a little less violent...I like what I have, but I'm always open to ideas.





Whitelighter Style - Defensive/Healing Skills

Reason for this style:

Well, it?ll be a way to make some characters a little more passive aggressive than just brutally aggressive, it just adds a bit more flavor into the rpg than the constant raw fighting. Having some characters that would rather fight only when needed to and heal those that he/she loves/likes is something that I personally would love to see.

Brief overview:

Whitelighter Style is a defensive approach to any situation that requires physical confrontation and the ability to heal allies in battle. Throughout the training you will learn different maneuver to outwit your opponents and in the end, come out with as many alive as possible. Though this is more of a self-defense training course, with the right amount of force, you can render your opposition useless, or in worst case scenarios, kill them.

Whitelighters are known widely for their teleportation and healing abilities, however, the lessor known facts are their self-defense techniques with incorporate ki and force together. Though they aim to not kill, they have been known to extinguish their foes? lives if all else fails. Using different shields and energy blasts, the whitelighters became Heaven?s army.


Instructor: Leo
Planet: Afterlife - Heaven
Restrictions: minimum mental stats, 400 each, no physical requirement.

Instructor Statistics:

Name: Leo
Race: Human/Angel
Power: Unknown but said to rival King Yama?s.
Hair Color: Brown
Eyes: hazel
Height: 6'2"
Sex: Male
Body: Athletic, though is unseen due to robes.
Clothing: White robs with angelic symbols on arms and back, with a hood.
Likes: A well rounded physical fighter, ie: Nearly even physical stats will get you further faster than someone that is quick, but can?t damage much.
Racial barriers: none, Leo likes them all.


Background information:

Leo, once a human doctor, was killed whilst healing wounded soldiers during war. Due to his gracious and pure life, he was met by King Yama in the after life and offered a right hand position to the king to help guide an elite group of angels that specialized in healing, known as Whitelighters, who?s sole purpose is to watch over those that have evil plaguing their lives and to counter balance any evil that is done onto them through the Healing technique.

Leo is a good hearted human/angel. He enjoys jokes, so long as they stay clean and no one gets hurt. Though people perceive him as a ?pansy?, the guardian angel can leave quite the hurting on those that get out of line, it?s best not to push him too far, or he?ll kick you out of his training, literally.


Requirements to train under the Leo:
  • All mental stats must be at 400 each to even be able to have a shot at the technique.
  • Must be in heaven.
  • Must complete a trail of purity, a task which is handed out by Leo himself(staff given).


(Note about the purity trail: You don?t actually have to have a ?pure heart?, Leo is just looking for good reason to give you the ability, so if you?re evil, have faith in your rp?ing ability, you?re going to need it.)


Training:

Training with Leo takes a serious amount of concentration and strong will. During his tasks, expect to be pushed to limits unlike any other trainer has been willing to push anyone to. His curriculum consists of not only physical, but deep mental training that can bend and even break the strongest willed fighters, however, upon completion of his training, you?re weakness? will become your strengths. Throughout the training you will learn that the art of fighting not only requires muscle, but it requires concentration.

In order to receive the different levels of fighting and healing skills you must meet the requirements provided.


Technique levels:

Healing: A very rare technique that gives the user to heal various different injuries that may occur within their journeys. There are three levels of healing and each is specified by a different amount of mental stats.

Level 1: Simple Aid
  • After Receiving the training from Leo, and successfully earning Healing, the user of this rare technique will be able to heal minor wounds on themselves only, making it a basic regenerating art. Though it only allows minor wounds to heal, larger wounds, such as lost limbs will be only healed to the point to stop the bleeding. Due to the users lack of experience with the technique, they will only be able to use it about once every three days(72 hours) IC.
  • - Stat requirements: All mentals at 400, completion of training.

Level 2: Advanced Aid
  • Upon further training the users of ?healing? will be able to extend their powers beyond themselves and be able to actually heal minor wounds on others. Due to the concentration of this ability, the user become exhausted after use and requires two days(48 hours) IC before using the technique again.
  • - Stat Requirements: All mentals at 500.

Level 3: Healing
  • This is the mastery level and only the strongest willed can summon this kind of power. With this level, the user can heal different sized wounds on any injured characters. Minor wounds will heal rather quickly, whilst the larger/major injuries will take some time to heal, partial regeneration of lost limbs, IE: Fingers, eyes, ears, and other small parts of the body is also able to be preformed, however, this takes serious concentration, time, and leaves the user drained for one day(24 hours) IC before any healing can be done again.
  • - Stat Requirements: All mentals at 600.


Ki Void
  • This technique allows the user to release a small amount of energy into a persons body that disables them from using any form of energy, ie: power ups, ki blasts, ki techniques, for a certain amount of time based upon luck comparison, ie: for every 10 luck higher than the person = 1 minute of disabled ki. Is uneffective if opponents luck is higher than the users.
  • Stat Requirements: All mentals at 500.
#11
Something you might want to consider, 13: a new member starts out with 450 mentals.

Also, I want this to be new material for you guys. I say this because, frankly, it looks like you pulled that from somewhere else, 13. If you say you didn't, I'll believe you and congratulate you on impressing me with that level of... professionnalism in the appearance of your post.

EDIT: I may have misread. Did you mean Intelligence, Luck, and Determination must be at 400/500/600 individually or all together?
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#12
I didn't pull it from anywhere(and it's 100% new, though I wish I could prove it my word is all your really going to be able to get =\ ), I always try to make my threads like this look nice, ask Panbuukin. Nice to know it looks professional though, it was the look I was going for.

But for the mentals, yeah, it's all mentals(individually) at 400, not 400 combined...sorry, should have explained that a bit better.
#13
Can it be a teacher/technique of an already exsisting ability? Along the lines of what Lord Vine is with Metal Binding? I have an idea which involves already exsisting abilities which are, at the moment, given through staff-ran sagas.
#14
13: Like I said, if you say its new, then I believe you.

Ten: Sure.

Bear in mind that a teacher doesn't necessarily have to be limited to teaching a single technique.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#15
Thread locked until I recieve MK's PM.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#16
Administrator

Android 13

Super Moderator

Blue

Moderators

Metal Koola

Son Goten
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#17
Mage Style - Elemental Skills

Reason for this style:

Well, we have some rocking elemental skills and almost no real way to integrate them, they just seem to be handed out to people just randomly, so why not have a style that?ll allow you to master a certain element and with it?s mastery, you can even become resistant to it.

Brief overview:

Mage Style is an ancient art that was long forgotten by all, except one Elemental Master, Rayden. Having defeated most of the universes strongest and most evil threats, the God of Lightning reached out into the depths of his body and extracted the elements from the heavens and transferred them all into 6 different Mages.

Upon earning these powers, Rayden charged the Mages with the task of training only those that they deemed fit to earn such techniques. Each Elemental Mage has their own particular wants for each element as so long as the person seeking training possess these, they may request training from the most powerful beings in the universe.


Instructors:

Instructor: Tsorf
Planet: Frost #231
Technique: Cyrokinesis
Restrictions: AP of 450+


Instructor Statistics:

Name: Tsorf
Race: Changeling
Power: Base ki: 11,000,000, has Transformation 5.
Hair Color: n/a
Eyes: white
Height: 7'9"
Sex: n/a
Body: Bulky.
Clothing: Where?s blue Sayajin Armor over his body.
Likes: Anyone who he deeps worthy.
Racial barriers: Sayajins have a difficult time getting into this training course due to their extended rivalry with the Changelings, however, some Sayajins have been able to gain access by proving their worth and staying obedient to the cyro master.


Background information:

Having been one of the few selected by Rayden himself, Tsorf was blessed, or cursed, with the ancient ability of Cyrokinesis. With this power, the Frostling used his powers to negotiate some tight situations between his planets and many others.

Knowing that power would grow with every generation, Tsorf has found that teaching the others, through Rayden?s blessings, would be the only way to counteract the growing threat of external powers. Hoping that perhaps giving the ability to those that he deemed fit, he could creak an army that one day may have to rise up against an unknown threat.


Requirements to train under the Tsorf:
  • Attack power must be at least 450.
  • Must be on Frost.
  • Must find a way to deem yourself fit to undergo the training.


(Note: Sayajins will have a tougher time earning passage into the training, but the actual training it?s will be about equal for all individuals, though Tsorf will constantly remind the Sayajin of his ?unfit? heritage.)

About the technique:

Cyrokinesis:
  • The ability to control ice or snow and shape and shift it how you want. This does not include creating ice/snow from scratch, but simply bending it to your will and using it in whatever way suits you. You can however freeze water to make the ice.
  • Weakness: Pyrokinesis

- - - - - - - - - - - - - - -


Instructor: Malfe
Planet: Mercy-sei
Technique: Pyrokinesis
Restrictions: AP of 500+


Instructor Statistics:

Name: Malfe
Race: Fire Apparition
Power: Base ki: 16,000,000, has Super Kaioken.
Hair Color: black
Eyes: grey
Height: 5'4"
Sex: male
Body: Toned.
Clothing: Black pants, black shirt, black cape(inside is red).
Likes: No one.
Racial barriers: Although Malfe doesn?t have an real racial barriers, he dislikes everyone and anyone equally. Gaining access to his training takes quite a bit of convinsing..


Background information:

Though he doesn?t believe it to be a blessing, Malfe was granted power over fire by the great lord, Rayden. After assisting the lord himself, the fire apparition set a new course for home, Mercy-sei. Here he found a peace that the untrained eye wouldn?t have noticed. That peace was disturbed at once when Rayden charged him with the task of training those that inquire about the technique.

Hesitant at first, the Pyrotactician finally agreed under the agreement that he could choose his apprentices himself and not have to accept just anyone. The agreement was sealed and the training began. No matter the race, he would accept anyone, so long as they could prove to him the reason as to why they could train under him. Needless to say, Malfe has very short patience.

Requirements to train under the Malfe:
  • Attack power must be at least 500.
  • Must be on Mercy-sei.
  • Must find a way to deem yourself fit to undergo the training.


(Note: At first, Malfe will single your race out, and he?ll use their weaknesses against you. You must find a way to overcome your race?s weakness in order to train under him.)

About the technique:

Pyrokensis:
  • The ability to control fire and shape and shift it how you want. This does no include creating or putting out a flame, but simply bending it to your will and using it in whatever way suits you.
  • Weakness: Cyrokenisis


As more Kinesis? come out, we can add more trainers similar to these, only with different likings, and race barriers and of course appearances.






BTW...I'd really like to see what the rest of you guys have thus far, just to see our progress, you know, as a team. I know that this is a lot of individual work, but we could always help each other out, IE: What else do you think should go into my elementals or whitelighter styles?
#18
I'm loving the ideas 13, I'm working on one right now based on your style.

-If anyone's on and wants to IM me that'd be super.
#19
ok, we know that MK is doing one, how about you two, Blue and Goten? I'm pretty sure Blue is, but I'm completely at a loss with Goten...
#20
It'll be up when I get to work. I had most of it ready to post, then I hit escape.... and it went away. I cried, looked at the time, and decided that I didn't have enuff before work. -_-;


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