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Pre-Liminary Round 1: Raditzu's Group
#21
Sweet...now we just need to hear from Goten.

When BJ gets the rest of the kenisis up, i'll probably bang out a few more instructors and a bit upgraded information of the one's I've already posted.
#22
I've got something going for the kinesis techniques, 'twas what I was wondering about ability-wise earlier.

I'm using the same template that you've done for your two only installing some extra things... defining, to put it bluntly. Hopefully I can have it done and posted here before Sunday considering I've been pinching as much time as I can for it.
#23
You guys have until the 3rd of July to submit your final products.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#24
Just as soon as my customer gets off the comp I saved my work to, my style will be up.
#25
Drunken Master

Brief overview:

From Mercy to Arlia, Namek to Frost, warriors across the universe are blessed with a wide array of fighting styles to take up. None, however, are quite as controversial, or strangely effective, as one developed on the backwater planet of Earth. While most styles rely on harsh discipline and rigorous training, one man has come up with a more laid-back alternative.
Rumors say that the Drunken Master is as old as the substance he regularly drinks, all white hair and sinewy muscle. Standing no taller than chest high on an average adult, his hunched back and bent legs make him seems even shorter. Those that take his frail appearance for weakness are in for a rude awakening as looks can indeed be deceiving.
Alcohol is a vice, a crutch, and it eventually kills those who imbibe in it. However, for those who know, it can be so much more. Within this magical substance lies the power for mortal men to confound their enemies, gain God-like strength, and even cheat death itself.

Instructor: Drunken Master
Planet: Earth
Restrictions: Physical stats at 250 apiece, determination at 200, human only

Instructor Statistics:

Name: Unknown
Race: Human
Power: Whilst under the influence, his power is said to rival the Kais.
Hair Color: Stark white
Eyes: Deep Blue
Height: 4?9? due to his hunched frame
Sex: Male
Body: Wiry and thin
Clothing: Brown slacks and a white, short-sleeved shirt, both covered in sticky alcohol stains
Quirks: A loud-mouthed braggart, his legendary attitude is part of why so many have tried to fight him.


Background information:

Some say that the Drunken Master is a fallen god, disgraced for his love of alcohol and his outspoken nature. They continue by saying that he?s on Earth to teach mankind how to fend for themselves, rather than rely on the strengths of other races to keep them safe. This part seems to carry some truth as he?ll only train human beings. Traveling from town to town

Requirements to train under the Master:
? All physical stats must be at least 250 and within 10 points of ANY other stat. Determination must be atleast 200.
? Must be human and on Earth.
? Must find and face the Master in physical combat. Victory isn?t a requirement, and is highly unlikely. However, it?s the impression that matters. After this, a night of drinking commences and the prospective trainee must match the Master drink for drink without being extraordinarily embarrassed, thrown in jail, or succumbing to alcohol poisoning.

Training:

If the trainee meets the requirements and passes the test, he/she begins a month-long training regimen consisting of heavy drinking and additional tasks depending on which technique they wish to learn. If one?s body isn?t in harmony, then the training is effectively void until such time when they reach such harmony again. It doesn?t take a smart person to complete this training, thusly there is no requirement to Int. Much like Kaioken training, this style is dividing into the Mind, Body and Spirit.

Technique levels:

Drunken Body: The very first thing learned is how to use alcohol to become stronger than your opponent. Three tiers are incorporated into the Body portion of your training, each with different requirements.

? Liquored Up: After drinking to the point of falling over, the Master bring his trainee to a nearby waterfall with the task of swimming up the torrential downpour. An impossible task, the true reasoning behind it is to bring his pupil to a state of rage that increases his physical power. +50 to Str and Att pwr, forget latest 3 best moves. Requirements: Same as to start training under the Drunken Master.

? Ambrosia Strength: Much like the previous tier, the Drunken Master will continuously antagonize his subject until they reach a whole new level of strength whilst drunk. Gain another +50 to Str and Att pwr, only forget 2 best moves. Requirements: Physical stats at 450 and even, Determination at 300.

? Power of a God: Continuing in the same line of thought, the Body style is finalized by repetitive trails of strength against the Drunken Master himself. Upon completion, the student finds a whole new world of power is available to him. Another +50 to Str and Att Pwr, only forget the latest best move. Requirements: Physical stats at 650 and even, Determination at 400.

Drunken Spirit: Though not technically dependent on a person?s spirit, this style can severely hamper an opponent?s fighting.

? Unsteady Feet: Once again, the student will be required to drink as much as possible without passing out. Then the Drunken Master will attack the student, intermittently and without warning, until the trainee is able to utilize his wobbling gait to avoid most of the blows. Though it grants no stat bonuses, opponents will find that it?s increasingly difficult to connect with a physical attack. Requirements: Physical stats at 300, Determination at 235.

? Stagger: The next thing the student will learn is how to turn his enemy?s attacks into devastating counterattacks. By allowing him/herself to be hit by a physical attack, the trainee can twist, flip, or turn to use that momentum to return a blow to his/her opponent. To learn this part, the pupil will be required to fight the Master day in and day out. Once he/she is able to effectively counterattack the Master, the training will be complete. Requirements: Physical stats at 500, Determination at 335.

? Double Vision: The final test of the Drunken Spirit is commenced by the Master taking the student out to various bars. The pupil must start a fight in each in which he/she faces more than one opponent. Over the course of the month, the trainee will learn how to better fight multiple foes. Subtract 1 person when determining the outcome of a fight or spar. Requirements: Physical stats at 700, Determination at 435.

Drunken Mind: The third discipline under the Drunken Master revolves around alcohol?s ability to numb the body.

? Inhibited Senses: Training consist of the student being repetitively beaten by the Drunken Master until he/she no longer feels as much pain from the attacks. No effort will be made to defend his/herself. Don?t be mistaken, the damage will still be there, only the sensation will be dulled. The benefit is that the user will be able to fight without thought as to how much they hurt. Half of the damage dealt to the user can be ignored when it comes to fighting with injuries. Requirements: Physical stats at 350, Determination at 275.

? Punch Drunk: Continuing along this path grants even greater mental resilience against the pain that comes with injuries. Once again, the student will be beaten by the Master until finally they feel nothing when they are being hit. Once again, it must be made apparent that the damage will still be afflicted, and it won?t stop the user from being defeated. Ignore all pain from attacks made against user. Requirements: Physical stats 550, Determination 375.

? Deathless Drinking: Drawing even deeper into the body-numbing effects of alcohol, this final technique allows a fighter to stave off the effects of even mortal injuries, for just a few seconds. It might not sound like much, but it should allow for one final attack. Training is much the same as before, only this time the Master will literally try to kill you. Requirements: Physical stats at 750, Determination 475.

Internal Brewery: Each technique taught her can only be unlocked by the consumption of alcohol. Since not everyone has a ready stash of booze on hand, the Drunken Master has a special technique ready for those who?ve learned atleast three disciplines. Through the manipulation of ki, the user can turn the adrenaline in his/her body into pure alcohol. Using this ability takes no time, but after being used it takes a week for it to be fully charged again.





Feel free to give me some feedback on how this looks, or how to better implement it.
#26
If someone could come up with better attacks then me, that'd be super. I welcome any additions. Yeah, I kind of based it off of Sabin from FFVI, just because he's a super character.





Berserker Style ? Ferocious attack skills

Reason for this style:

It'd certainly be a way for a character to justify why they seem to ?go all out? in most fights giving it their all and holding no punches. Plus it'd make for an interesting read, having the character do insane attack movements and use outrageous abilities.

Brief overview:

Berserker Style is a strong offensive style that will help the character boost his strength while slightly diminishing their defense. With this style the opponent will not even want to come in contact with the attacker because of how wildly they thrash about, throwing punch and kick combos in every direction in an insane manner.

Berserkers are known for their unpredictable nature and incredible fighting skills. Given any scenario, a berserker can figure out exactly how to use his surroundings to his advantage and often tries to trick and confuse their opponent with fake-out attacks. Their main goal is to win a battle through any means necessary.

Instructor: Mashu Figaro
Planet: Earth
Restrictions: Strength and Stamina 500; Intelligence 600.

Instructor Statistics:

Name: Mashu Figaro
Race: Human(?)
Power: Unknown
Hair Color: Blonde
Eyes: hazel
Height: 6'3"
Sex: Male
Body: Muscular build.
Clothing: White pants (which are often covered in dirt), and a blue tank top.
Likes: A strong and aggressive fighter. Someone who is willing to die for a battle and will give everything they have to destroy their opponent.
Racial barriers: Anyone willing to learn is welcome.


Background information:

Mashu claims to be the prince of a far away and unknown kingdom, where his brash ways and quick decision making was looked down upon. He seemed to like to risk the lives of his followers too much for his own good, and his father didn't seem to like the idea of him becoming king. Studying martial arts as a child, he was always pushing his limits and never seemed to like the slow pace his instructors seemed to advise. He was a quick learner, and wanted to master his skills just as quick. Within days he was already stronger than his master, and challeneged him to a fight. This was one of the many reasons he left his kingdom, though that's about all the information he will give when asked.

Requirements to train under Mashu/b]:
  • Must be on Earth.
  • Must prove your devotion to martial arts (this is usually done just by having died previously)



Training:

Training with Mashu takes a serious amount of effort and energy. He will train you till you break, give you little time to gather your strength, then break you over and over again. Surprisingly enough, saiya-jins seem to get the quickest response to the training, but just about anyone with enough determination will get a major benefit out of his training methods. Mashu never gives up, as long as his students do the same. However long it might take for a person to gain all of his teachings, he is there to teach them. This is so true that he has a full school of students who live on his land. They train day in and day out in hopes of someday being strong enough to do battle with their master and possibly win; this obviously isn't to gloat, more just to prove their devotion.



[b]Techniques
:

Berserker
  • This is the basic beserk form, the one first mastered by Mashu in the fight with his former master. During battle, the users arms become covered in flames and their eyes become a fierce red. The user has the ability to leave false projections of himself in flames, and with enough speed, can surround his opponent in flame-images of himself. The user also has very little response to pain, though will still show the physical injuries. A berserker is able to fight through the pain without even feeling it, though once a battle is over, the damage is two-fold. As long as the attack isn't crippling, it does little to nothing.
  • - Stat requirements: Completion of training

Pressure strike
  • With this ability a user can catch his opponent off-guard by placing a well timed attack that will continue to tunnel into an opponent even while the attack is no longer being performed. This will give the user a chance to re-attack while the enemy is still blocking the previous attack. Also, should the user be able to counter an attack by punching directly into the oncoming fist or foot (on a rare occasion energy blast) the full force of the attack will return towards the original attacker.
  • - Stat Requirements: Strength 600.
#27
Here's mine, any kind of feedback would be lovingly appreciated.


Kouseitan'i ryu jitsu (Element flow style)


The integration of control over elemental forces and physical being centered through concentration as a catalyst, manipulating a source unnatural to the body and exploiting it with use of ki energies.

Brief overview

Elements as a whole typically blend with ki to maintain a balance throughout the universe and beyond, this bond is one of the infinite wonders as a perfect 'black and white' symmetry is constantly in effect. Though the two never can truly separate, one who has knowledge to mold both sides of the equation can bend the destructive strength to their bidding which has become the key focus of this way of the warrior.

Over many a millennia there comes a chance for a ki user to develop a sense enabling them to focus upon an element counterpart and thus channeling it to their will. This is typically dubbed a "kinesis" which is the heading genre to much more defined branches of the skill.

Many times those who discover their ability to control the elements die before truly understanding what their body has accomplished, thus destroying a technique which countless generations had been denied. Though now an academy has been built by those looking to master and pass on these unique abilities to a new breed of warriors, offering ancient as well as integrated present day knowledge to teach from.

Location of training: Arlia-sei, desolate mountainous temple

Instructor Statistics:

Name: Rex
Title: Master
Race: Human
Power: Approx. 50 million base
Hair Color: Silver
Eyes: Orange
Height: 6' 2"
Sex: Male
Body: Athletic
Clothing: Gray open front robes, maroon sleeveless shirt, black jean-like pants
Technique: Pyrokinesis
Trademark Move: Flametongue

Background Information: One of the first students to the academy some forty years ago though his appearance shows him not a day over thirty. During the first ever recorded attempted take over of Earth he had been able to fend himself to an extent before being overwhelmed by the "tight suited" alien menace that plagued the planet; this was also the first realization of the inherited technique. Over the course of time he has gained a sense of leadership though many of his personal habits have remained such as a hair pin temper and love of vodka. Finally growing weary of the planet he left in search for a higher meaning before coming across a place dedicated to those of his ability.

Requirements
  • Mental: Intelligence - 300, Determination - 400

  • Physical: Strength - 400, Attack Power - 400, Stamina - 350

  • Abilities: Pyrokinesis

Technique Levels

Level 1 - Basic Fire Manipulation

The very beginning to understanding pyrokinesis. This is typically taking the available catalyst then replicating it to enhance the strength and intensity dependant on the connection between thought and element, developing a bond between the creator and creation.

Level 2 - Fire Dance

The best defense is a good offense. By utilizing knowledge of basic of fire control, one will learn to actually block physical or ki based techniques used upon them in a time of battle. Coming from the art of fire dancing the student will learn to generate an apparatus that will void off abuse to the body by absorbing damage done to it.

Level 3 - The Flametongue
Delving deeper into the element releases the full extent of its primal power, focusing on the destructive source of fire itself. Students of this level learn the secrets behind combining pieces of raw element to form a living flame from mid air, taking ki developed internally and breathing it out in direction of the fire generating a wave of searing force.

---

Name: Haze
Title: Master
Race: Saiya-jin
Power: Approx. 70 million base
Hair Color: Black
Eyes: Black
Height: 5' 9"
Sex: Female
Body: Agile and sleek
Clothing: Gray open front robes, white long sleeve shirt, white leather pants
Technique: Raikinesis
Trademark Move: Static Impulse

Background Information: Founder and headmaster of the academy, the natural born racial strengths has allowed her to retain that title year after year. Several days after her birth she had been sent to Arlia-sei to dominate the bug-like species and obliterate the planet if it hadn't been for the many years of solitude in its mountainous regions her pod stranded her in. With no contact with any other then what prey fell her way her natural instincts rapidly evolved into a civil, almost dark attitude; taking up the stealth attributes and deadly precision of an assassin that chose to grow ever more with her realized kinesis.

Requirements
  • Mental: Intelligence - 400, Determination - 400

  • Physical: Speed - 400, Stamina - 450

  • Abilities: Raikinesis
Technique Levels

Level 1 - Basic Current Control

With a body devised mostly of conductible liquid one must learn to keep from electrocuting themselves. By understanding the physical length of their being, students learn to create pathways through their bodies which the electrical current flows through undamaging to its user.

Level 2 - Electrogeneration

Keeping the coursing charge under control is one task but generating a bolt is a completely other barrier to be broken. Taking their own body as a conducting unit, students manipulate the electricity moving through the heart and other organs in order to create a field of perpetual energy about themselves. Contact with the field often throws a living body out of control due to the current, effective but only to be used in short bursts as it tends to bring the being to a full body stasis.

Level 3 - The Static Impulse

Mastering both control and creation now the apprentice will take up the task of integrating it into themselves. Sending bolts of electricity into a chosen appendage will break any obstructing currents to increase the speed substantially; a successful strike will actually disrupt a living organism's current sending them into a light convulsion for a few seconds before their body can redirect the natural flow. Over use, however, will typically end in full body stasis less the user can accurately control the amount of used electricity from their own selves.

---

Name: Roan
Title: Master
Race: Changling
Power: Approx. 65 million base
Hair Color: None
Eyes: Faded blue
Height: 6' 0"
Sex: Unknown
Body: Slim
Clothing: Gray open front robes
Technique: Cyrokinesis
Trademark Move: Diamond Wave

Background Information: Surrogate headmaster beneath Haze which Roan retains being very passively without care or worry of the Saiya-jin influence within the academy. Coming to Arlia-sei through exile, the changling left prosecution on planet Frost #213 after being charged with disloyalty to the dynasty of distant Kold relatives. It was only natural for the changling to learn an immunity to the subzero temperatures of the planet as well as how to bend them at will, though it came natural enough the dynasty found it to be aggravating that the ability remained secluded and demanded it's teaching before an impending invasion of Earth. Without another word, Roan disappeared mysteriously and wound up upon a ship bound to Arlia-sei to meet with a Saiya-jin women in order to build a sanctuary for those of their unique gift.

Requirements
  • Mental: Intelligence - 250, Determination - 450

  • Physical: Defense - 400, Recovery - 400, Stamina - 350

  • Abilities: Cyrokinesis
Technique Levels

Level 1 - Basic Solidification

Developing the mind's eye to control the temperature must first be done. Through only deep meditation and self awakening can true concentration be achieved, giving the ability to actually counter the heat raw fire elements in the air radiate to generate a cold enough to freeze water at will.

Level 2 - Ice Storm

Alone, ice moves as if it has a mind of its own... making the controlled element even deadlier. Students will learn to extract moisture directly from the air to then freeze and command, teaching to move the velocity and height of ice by the amount of ki it flows through.

Level 3 - The Diamond Wave

Those who develop themselves further to generate and use air moisture will be given the chance to learn the defensive strengths their ability holds. An apprentice learning within this level will grow a subconscious awareness of the area about them by the displacement of molecules nearby, their kinesis reacting immediately by sending a wave of ice and snow into the violated area to defend the body against an oncoming attack.
#28
My suggestion would be to give the different levels requirements that need to be met too. Unless it's more of a roleplay requirement.
#29
Levels would be upgraded based on staff decision.

Since this depends on skill rather then ki level or seniority, members participating are almost demanded to grow through their Rping abilities. Figured this would be a good way to run, I gave what would be tought at each specific level so those learning could take it and depicting the training in what they think should be done to achieve the goal.

Induces a little creativity while keeping them on track of the goal.
#30
Point made, and a good one. I like it.
#31
I'm pretty sure there is/was a time limit on this. Rad?
#32
There is. Tomorrow's the deadline.
#33
I'll be closing this thread around 10PM Pacific time (GMT -8) tomorrow. I'll have the results posted by the fourth.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#34
I don't think the groups got any more styles on the burner, so unless they object, I don't mind getting started on the next phase earlier.
#35
You mean you want another task?

Is this seriously all you guys have?
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
#36
Lemme check the ole schedule. *checks* Yep. This and drinking heavily.
#37
The groups will be changed before we move on, so we arn't going to be moving on with a phase earlier.

This task ain't over. We're waiting on you guys to finish. That includes Rad too, apparantly
#38
Comon Rad! Let's just get it over with. I doubt anyone will do something in the next x hours. ^_^ Puhlease!
#39
Here are the 6 all posted together, for easier access... like something that makes something else easier to use. Yeah, like my analogy?


Whitelighter Style - Defensive/Healing Skills

Reason for this style:

Well, it?ll be a way to make some characters a little more passive aggressive than just brutally aggressive, it just adds a bit more flavor into the rpg than the constant raw fighting. Having some characters that would rather fight only when needed to and heal those that he/she loves/likes is something that I personally would love to see.

Brief overview:

Whitelighter Style is a defensive approach to any situation that requires physical confrontation and the ability to heal allies in battle. Throughout the training you will learn different maneuver to outwit your opponents and in the end, come out with as many alive as possible. Though this is more of a self-defense training course, with the right amount of force, you can render your opposition useless, or in worst case scenarios, kill them.

Whitelighters are known widely for their teleportation and healing abilities, however, the lessor known facts are their self-defense techniques with incorporate ki and force together. Though they aim to not kill, they have been known to extinguish their foes? lives if all else fails. Using different shields and energy blasts, the whitelighters became Heaven?s army.


Instructor: Leo
Planet: Afterlife - Heaven
Restrictions: minimum mental stats, 400 each, no physical requirement.

Instructor Statistics:

Name: Leo
Race: Human/Angel
Power: Unknown but said to rival King Yama?s.
Hair Color: Brown
Eyes: hazel
Height: 6'2"
Sex: Male
Body: Athletic, though is unseen due to robes.
Clothing: White robs with angelic symbols on arms and back, with a hood.
Likes: A well rounded physical fighter, ie: Nearly even physical stats will get you further faster than someone that is quick, but can?t damage much.
Racial barriers: none, Leo likes them all.


Background information:

Leo, once a human doctor, was killed whilst healing wounded soldiers during war. Due to his gracious and pure life, he was met by King Yama in the after life and offered a right hand position to the king to help guide an elite group of angels that specialized in healing, known as Whitelighters, who?s sole purpose is to watch over those that have evil plaguing their lives and to counter balance any evil that is done onto them through the Healing technique.

Leo is a good hearted human/angel. He enjoys jokes, so long as they stay clean and no one gets hurt. Though people perceive him as a ?pansy?, the guardian angel can leave quite the hurting on those that get out of line, it?s best not to push him too far, or he?ll kick you out of his training, literally.


Requirements to train under the Leo:
  • All mental stats must be at 400 each to even be able to have a shot at the technique.
  • Must be in heaven.
  • Must complete a trail of purity, a task which is handed out by Leo himself(staff given).


(Note about the purity trail: You don?t actually have to have a ?pure heart?, Leo is just looking for good reason to give you the ability, so if you?re evil, have faith in your rp?ing ability, you?re going to need it.)


Training:

Training with Leo takes a serious amount of concentration and strong will. During his tasks, expect to be pushed to limits unlike any other trainer has been willing to push anyone to. His curriculum consists of not only physical, but deep mental training that can bend and even break the strongest willed fighters, however, upon completion of his training, you?re weakness? will become your strengths. Throughout the training you will learn that the art of fighting not only requires muscle, but it requires concentration.

In order to receive the different levels of fighting and healing skills you must meet the requirements provided.


Technique levels:

Healing: A very rare technique that gives the user to heal various different injuries that may occur within their journeys. There are three levels of healing and each is specified by a different amount of mental stats.

Level 1: Simple Aid
  • After Receiving the training from Leo, and successfully earning Healing, the user of this rare technique will be able to heal minor wounds on themselves only, making it a basic regenerating art. Though it only allows minor wounds to heal, larger wounds, such as lost limbs will be only healed to the point to stop the bleeding. Due to the users lack of experience with the technique, they will only be able to use it about once every three days(72 hours) IC.
  • - Stat requirements: All mentals at 400, completion of training.

Level 2: Advanced Aid
  • Upon further training the users of ?healing? will be able to extend their powers beyond themselves and be able to actually heal minor wounds on others. Due to the concentration of this ability, the user become exhausted after use and requires two days(48 hours) IC before using the technique again.
  • - Stat Requirements: All mentals at 500.

Level 3: Healing
  • This is the mastery level and only the strongest willed can summon this kind of power. With this level, the user can heal different sized wounds on any injured characters. Minor wounds will heal rather quickly, whilst the larger/major injuries will take some time to heal, partial regeneration of lost limbs, IE: Fingers, eyes, ears, and other small parts of the body is also able to be preformed, however, this takes serious concentration, time, and leaves the user drained for one day(24 hours) IC before any healing can be done again.
  • - Stat Requirements: All mentals at 600.


Ki Void
  • This technique allows the user to release a small amount of energy into a persons body that disables them from using any form of energy, ie: power ups, ki blasts, ki techniques, for a certain amount of time based upon luck comparison, ie: for every 10 luck higher than the person = 1 minute of disabled ki. Is uneffective if opponents luck is higher than the users.
  • Stat Requirements: All mentals at 500.
[/quote]


-----------------------------------------------------------------------------------


Mage Style - Elemental Skills

Reason for this style:

Well, we have some rocking elemental skills and almost no real way to integrate them, they just seem to be handed out to people just randomly, so why not have a style that?ll allow you to master a certain element and with it?s mastery, you can even become resistant to it.

Brief overview:

Mage Style is an ancient art that was long forgotten by all, except one Elemental Master, Rayden. Having defeated most of the universes strongest and most evil threats, the God of Lightning reached out into the depths of his body and extracted the elements from the heavens and transferred them all into 6 different Mages.

Upon earning these powers, Rayden charged the Mages with the task of training only those that they deemed fit to earn such techniques. Each Elemental Mage has their own particular wants for each element as so long as the person seeking training possess these, they may request training from the most powerful beings in the universe.


Instructors:

Instructor: Tsorf
Planet: Frost #231
Technique: Cyrokinesis
Restrictions: AP of 450+


Instructor Statistics:

Name: Tsorf
Race: Changeling
Power: Base ki: 11,000,000, has Transformation 5.
Hair Color: n/a
Eyes: white
Height: 7'9"
Sex: n/a
Body: Bulky.
Clothing: Where?s blue Sayajin Armor over his body.
Likes: Anyone who he deeps worthy.
Racial barriers: Sayajins have a difficult time getting into this training course due to their extended rivalry with the Changelings, however, some Sayajins have been able to gain access by proving their worth and staying obedient to the cyro master.


Background information:

Having been one of the few selected by Rayden himself, Tsorf was blessed, or cursed, with the ancient ability of Cyrokinesis. With this power, the Frostling used his powers to negotiate some tight situations between his planets and many others.

Knowing that power would grow with every generation, Tsorf has found that teaching the others, through Rayden?s blessings, would be the only way to counteract the growing threat of external powers. Hoping that perhaps giving the ability to those that he deemed fit, he could creak an army that one day may have to rise up against an unknown threat.


Requirements to train under the Tsorf:
  • Attack power must be at least 450.
  • Must be on Frost.
  • Must find a way to deem yourself fit to undergo the training.


(Note: Sayajins will have a tougher time earning passage into the training, but the actual training it?s will be about equal for all individuals, though Tsorf will constantly remind the Sayajin of his ?unfit? heritage.)

About the technique:

Cyrokinesis:
  • The ability to control ice or snow and shape and shift it how you want. This does not include creating ice/snow from scratch, but simply bending it to your will and using it in whatever way suits you. You can however freeze water to make the ice.
  • Weakness: Pyrokinesis

- - - - - - - - - - - - - - -


Instructor: Malfe
Planet: Mercy-sei
Technique: Pyrokinesis
Restrictions: AP of 500+


Instructor Statistics:

Name: Malfe
Race: Fire Apparition
Power: Base ki: 16,000,000, has Super Kaioken.
Hair Color: black
Eyes: grey
Height: 5'4"
Sex: male
Body: Toned.
Clothing: Black pants, black shirt, black cape(inside is red).
Likes: No one.
Racial barriers: Although Malfe doesn?t have an real racial barriers, he dislikes everyone and anyone equally. Gaining access to his training takes quite a bit of convinsing..


Background information:

Though he doesn?t believe it to be a blessing, Malfe was granted power over fire by the great lord, Rayden. After assisting the lord himself, the fire apparition set a new course for home, Mercy-sei. Here he found a peace that the untrained eye wouldn?t have noticed. That peace was disturbed at once when Rayden charged him with the task of training those that inquire about the technique.

Hesitant at first, the Pyrotactician finally agreed under the agreement that he could choose his apprentices himself and not have to accept just anyone. The agreement was sealed and the training began. No matter the race, he would accept anyone, so long as they could prove to him the reason as to why they could train under him. Needless to say, Malfe has very short patience.

Requirements to train under the Malfe:
  • Attack power must be at least 500.
  • Must be on Mercy-sei.
  • Must find a way to deem yourself fit to undergo the training.


(Note: At first, Malfe will single your race out, and he?ll use their weaknesses against you. You must find a way to overcome your race?s weakness in order to train under him.)

About the technique:

Pyrokensis:
  • The ability to control fire and shape and shift it how you want. This does no include creating or putting out a flame, but simply bending it to your will and using it in whatever way suits you.
  • Weakness: Cyrokenisis

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Drunken Master

Brief overview:

From Mercy to Arlia, Namek to Frost, warriors across the universe are blessed with a wide array of fighting styles to take up. None, however, are quite as controversial, or strangely effective, as one developed on the backwater planet of Earth. While most styles rely on harsh discipline and rigorous training, one man has come up with a more laid-back alternative.
Rumors say that the Drunken Master is as old as the substance he regularly drinks, all white hair and sinewy muscle. Standing no taller than chest high on an average adult, his hunched back and bent legs make him seems even shorter. Those that take his frail appearance for weakness are in for a rude awakening as looks can indeed be deceiving.
Alcohol is a vice, a crutch, and it eventually kills those who imbibe in it. However, for those who know, it can be so much more. Within this magical substance lies the power for mortal men to confound their enemies, gain God-like strength, and even cheat death itself.

Instructor: Drunken Master
Planet: Earth
Restrictions: Physical stats at 250 apiece, determination at 200, human only

Instructor Statistics:

Name: Unknown
Race: Human
Power: Whilst under the influence, his power is said to rival the Kais.
Hair Color: Stark white
Eyes: Deep Blue
Height: 4?9? due to his hunched frame
Sex: Male
Body: Wiry and thin
Clothing: Brown slacks and a white, short-sleeved shirt, both covered in sticky alcohol stains
Quirks: A loud-mouthed braggart, his legendary attitude is part of why so many have tried to fight him.


Background information:

Some say that the Drunken Master is a fallen god, disgraced for his love of alcohol and his outspoken nature. They continue by saying that he?s on Earth to teach mankind how to fend for themselves, rather than rely on the strengths of other races to keep them safe. This part seems to carry some truth as he?ll only train human beings. Traveling from town to town

Requirements to train under the Master:
? All physical stats must be at least 250 and within 10 points of ANY other stat. Determination must be atleast 200.
? Must be human and on Earth.
? Must find and face the Master in physical combat. Victory isn?t a requirement, and is highly unlikely. However, it?s the impression that matters. After this, a night of drinking commences and the prospective trainee must match the Master drink for drink without being extraordinarily embarrassed, thrown in jail, or succumbing to alcohol poisoning.

Training:

If the trainee meets the requirements and passes the test, he/she begins a month-long training regimen consisting of heavy drinking and additional tasks depending on which technique they wish to learn. If one?s body isn?t in harmony, then the training is effectively void until such time when they reach such harmony again. It doesn?t take a smart person to complete this training, thusly there is no requirement to Int. Much like Kaioken training, this style is dividing into the Mind, Body and Spirit.

Technique levels:

Drunken Body: The very first thing learned is how to use alcohol to become stronger than your opponent. Three tiers are incorporated into the Body portion of your training, each with different requirements.

? Liquored Up: After drinking to the point of falling over, the Master bring his trainee to a nearby waterfall with the task of swimming up the torrential downpour. An impossible task, the true reasoning behind it is to bring his pupil to a state of rage that increases his physical power. +50 to Str and Att pwr, forget latest 3 best moves. Requirements: Same as to start training under the Drunken Master.

? Ambrosia Strength: Much like the previous tier, the Drunken Master will continuously antagonize his subject until they reach a whole new level of strength whilst drunk. Gain another +50 to Str and Att pwr, only forget 2 best moves. Requirements: Physical stats at 450 and even, Determination at 300.

? Power of a God: Continuing in the same line of thought, the Body style is finalized by repetitive trails of strength against the Drunken Master himself. Upon completion, the student finds a whole new world of power is available to him. Another +50 to Str and Att Pwr, only forget the latest best move. Requirements: Physical stats at 650 and even, Determination at 400.

Drunken Spirit: Though not technically dependent on a person?s spirit, this style can severely hamper an opponent?s fighting.

? Unsteady Feet: Once again, the student will be required to drink as much as possible without passing out. Then the Drunken Master will attack the student, intermittently and without warning, until the trainee is able to utilize his wobbling gait to avoid most of the blows. Though it grants no stat bonuses, opponents will find that it?s increasingly difficult to connect with a physical attack. Requirements: Physical stats at 300, Determination at 235.

? Stagger: The next thing the student will learn is how to turn his enemy?s attacks into devastating counterattacks. By allowing him/herself to be hit by a physical attack, the trainee can twist, flip, or turn to use that momentum to return a blow to his/her opponent. To learn this part, the pupil will be required to fight the Master day in and day out. Once he/she is able to effectively counterattack the Master, the training will be complete. Requirements: Physical stats at 500, Determination at 335.

? Double Vision: The final test of the Drunken Spirit is commenced by the Master taking the student out to various bars. The pupil must start a fight in each in which he/she faces more than one opponent. Over the course of the month, the trainee will learn how to better fight multiple foes. Subtract 1 person when determining the outcome of a fight or spar. Requirements: Physical stats at 700, Determination at 435.

Drunken Mind: The third discipline under the Drunken Master revolves around alcohol?s ability to numb the body.

? Inhibited Senses: Training consist of the student being repetitively beaten by the Drunken Master until he/she no longer feels as much pain from the attacks. No effort will be made to defend his/herself. Don?t be mistaken, the damage will still be there, only the sensation will be dulled. The benefit is that the user will be able to fight without thought as to how much they hurt. Half of the damage dealt to the user can be ignored when it comes to fighting with injuries. Requirements: Physical stats at 350, Determination at 275.

? Punch Drunk: Continuing along this path grants even greater mental resilience against the pain that comes with injuries. Once again, the student will be beaten by the Master until finally they feel nothing when they are being hit. Once again, it must be made apparent that the damage will still be afflicted, and it won?t stop the user from being defeated. Ignore all pain from attacks made against user. Requirements: Physical stats 550, Determination 375.

? Deathless Drinking: Drawing even deeper into the body-numbing effects of alcohol, this final technique allows a fighter to stave off the effects of even mortal injuries, for just a few seconds. It might not sound like much, but it should allow for one final attack. Training is much the same as before, only this time the Master will literally try to kill you. Requirements: Physical stats at 750, Determination 475.

Internal Brewery: Each technique taught her can only be unlocked by the consumption of alcohol. Since not everyone has a ready stash of booze on hand, the Drunken Master has a special technique ready for those who?ve learned atleast three disciplines. Through the manipulation of ki, the user can turn the adrenaline in his/her body into pure alcohol. Using this ability takes no time, but after being used it takes a week for it to be fully charged again.

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Berserker Style ? Ferocious attack skills

Reason for this style:

It'd certainly be a way for a character to justify why they seem to ?go all out? in most fights giving it their all and holding no punches. Plus it'd make for an interesting read, having the character do insane attack movements and use outrageous abilities.

Brief overview:

Berserker Style is a strong offensive style that will help the character boost his strength while slightly diminishing their defense. With this style the opponent will not even want to come in contact with the attacker because of how wildly they thrash about, throwing punch and kick combos in every direction in an insane manner.

Berserkers are known for their unpredictable nature and incredible fighting skills. Given any scenario, a berserker can figure out exactly how to use his surroundings to his advantage and often tries to trick and confuse their opponent with fake-out attacks. Their main goal is to win a battle through any means necessary.

Instructor: Mashu Figaro
Planet: Earth
Restrictions: Strength and Stamina 500; Intelligence 600.

Instructor Statistics:

Name: Mashu Figaro
Race: Human(?)
Power: Unknown
Hair Color: Blonde
Eyes: hazel
Height: 6'3"
Sex: Male
Body: Muscular build.
Clothing: White pants (which are often covered in dirt), and a blue tank top.
Likes: A strong and aggressive fighter. Someone who is willing to die for a battle and will give everything they have to destroy their opponent.
Racial barriers: Anyone willing to learn is welcome.


Background information:

Mashu claims to be the prince of a far away and unknown kingdom, where his brash ways and quick decision making was looked down upon. He seemed to like to risk the lives of his followers too much for his own good, and his father didn't seem to like the idea of him becoming king. Studying martial arts as a child, he was always pushing his limits and never seemed to like the slow pace his instructors seemed to advise. He was a quick learner, and wanted to master his skills just as quick. Within days he was already stronger than his master, and challeneged him to a fight. This was one of the many reasons he left his kingdom, though that's about all the information he will give when asked.

Requirements to train under Mashu/b]:
  • Must be on Earth.
  • Must prove your devotion to martial arts (this is usually done just by having died previously)



Training:

Training with Mashu takes a serious amount of effort and energy. He will train you till you break, give you little time to gather your strength, then break you over and over again. Surprisingly enough, saiya-jins seem to get the quickest response to the training, but just about anyone with enough determination will get a major benefit out of his training methods. Mashu never gives up, as long as his students do the same. However long it might take for a person to gain all of his teachings, he is there to teach them. This is so true that he has a full school of students who live on his land. They train day in and day out in hopes of someday being strong enough to do battle with their master and possibly win; this obviously isn't to gloat, more just to prove their devotion.



[b]Techniques
:

Berserker
  • This is the basic beserk form, the one first mastered by Mashu in the fight with his former master. During battle, the users arms become covered in flames and their eyes become a fierce red. The user has the ability to leave false projections of himself in flames, and with enough speed, can surround his opponent in flame-images of himself. The user also has very little response to pain, though will still show the physical injuries. A berserker is able to fight through the pain without even feeling it, though once a battle is over, the damage is two-fold. As long as the attack isn't crippling, it does little to nothing.
  • - Stat requirements: Completion of training

Pressure strike
  • With this ability a user can catch his opponent off-guard by placing a well timed attack that will continue to tunnel into an opponent even while the attack is no longer being performed. This will give the user a chance to re-attack while the enemy is still blocking the previous attack. Also, should the user be able to counter an attack by punching directly into the oncoming fist or foot (on a rare occasion energy blast) the full force of the attack will return towards the original attacker.
  • - Stat Requirements: Strength 600.
[/quote]

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Kouseitan'i ryu jitsu (Element flow style)


The integration of control over elemental forces and physical being centered through concentration as a catalyst, manipulating a source unnatural to the body and exploiting it with use of ki energies.

Brief overview

Elements as a whole typically blend with ki to maintain a balance throughout the universe and beyond, this bond is one of the infinite wonders as a perfect 'black and white' symmetry is constantly in effect. Though the two never can truly separate, one who has knowledge to mold both sides of the equation can bend the destructive strength to their bidding which has become the key focus of this way of the warrior.

Over many a millennia there comes a chance for a ki user to develop a sense enabling them to focus upon an element counterpart and thus channeling it to their will. This is typically dubbed a "kinesis" which is the heading genre to much more defined branches of the skill.

Many times those who discover their ability to control the elements die before truly understanding what their body has accomplished, thus destroying a technique which countless generations had been denied. Though now an academy has been built by those looking to master and pass on these unique abilities to a new breed of warriors, offering ancient as well as integrated present day knowledge to teach from.

Location of training: Arlia-sei, desolate mountainous temple

Instructor Statistics:

Name: Rex
Title: Master
Race: Human
Power: Approx. 50 million base
Hair Color: Silver
Eyes: Orange
Height: 6' 2"
Sex: Male
Body: Athletic
Clothing: Gray open front robes, maroon sleeveless shirt, black jean-like pants
Technique: Pyrokinesis
Trademark Move: Flametongue

Background Information: One of the first students to the academy some forty years ago though his appearance shows him not a day over thirty. During the first ever recorded attempted take over of Earth he had been able to fend himself to an extent before being overwhelmed by the "tight suited" alien menace that plagued the planet; this was also the first realization of the inherited technique. Over the course of time he has gained a sense of leadership though many of his personal habits have remained such as a hair pin temper and love of vodka. Finally growing weary of the planet he left in search for a higher meaning before coming across a place dedicated to those of his ability.

Requirements
  • Mental: Intelligence - 300, Determination - 400

  • Physical: Strength - 400, Attack Power - 400, Stamina - 350

  • Abilities: Pyrokinesis

Technique Levels

Level 1 - Basic Fire Manipulation

The very beginning to understanding pyrokinesis. This is typically taking the available catalyst then replicating it to enhance the strength and intensity dependant on the connection between thought and element, developing a bond between the creator and creation.

Level 2 - Fire Dance

The best defense is a good offense. By utilizing knowledge of basic of fire control, one will learn to actually block physical or ki based techniques used upon them in a time of battle. Coming from the art of fire dancing the student will learn to generate an apparatus that will void off abuse to the body by absorbing damage done to it.

Level 3 - The Flametongue
Delving deeper into the element releases the full extent of its primal power, focusing on the destructive source of fire itself. Students of this level learn the secrets behind combining pieces of raw element to form a living flame from mid air, taking ki developed internally and breathing it out in direction of the fire generating a wave of searing force.

---

Name: Haze
Title: Master
Race: Saiya-jin
Power: Approx. 70 million base
Hair Color: Black
Eyes: Black
Height: 5' 9"
Sex: Female
Body: Agile and sleek
Clothing: Gray open front robes, white long sleeve shirt, white leather pants
Technique: Raikinesis
Trademark Move: Static Impulse

Background Information: Founder and headmaster of the academy, the natural born racial strengths has allowed her to retain that title year after year. Several days after her birth she had been sent to Arlia-sei to dominate the bug-like species and obliterate the planet if it hadn't been for the many years of solitude in its mountainous regions her pod stranded her in. With no contact with any other then what prey fell her way her natural instincts rapidly evolved into a civil, almost dark attitude; taking up the stealth attributes and deadly precision of an assassin that chose to grow ever more with her realized kinesis.

Requirements
  • Mental: Intelligence - 400, Determination - 400

  • Physical: Speed - 400, Stamina - 450

  • Abilities: Raikinesis
Technique Levels

Level 1 - Basic Current Control

With a body devised mostly of conductible liquid one must learn to keep from electrocuting themselves. By understanding the physical length of their being, students learn to create pathways through their bodies which the electrical current flows through undamaging to its user.

Level 2 - Electrogeneration

Keeping the coursing charge under control is one task but generating a bolt is a completely other barrier to be broken. Taking their own body as a conducting unit, students manipulate the electricity moving through the heart and other organs in order to create a field of perpetual energy about themselves. Contact with the field often throws a living body out of control due to the current, effective but only to be used in short bursts as it tends to bring the being to a full body stasis.

Level 3 - The Static Impulse

Mastering both control and creation now the apprentice will take up the task of integrating it into themselves. Sending bolts of electricity into a chosen appendage will break any obstructing currents to increase the speed substantially; a successful strike will actually disrupt a living organism's current sending them into a light convulsion for a few seconds before their body can redirect the natural flow. Over use, however, will typically end in full body stasis less the user can accurately control the amount of used electricity from their own selves.

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Name: Roan
Title: Master
Race: Changling
Power: Approx. 65 million base
Hair Color: None
Eyes: Faded blue
Height: 6' 0"
Sex: Unknown
Body: Slim
Clothing: Gray open front robes
Technique: Cyrokinesis
Trademark Move: Diamond Wave

Background Information: Surrogate headmaster beneath Haze which Roan retains being very passively without care or worry of the Saiya-jin influence within the academy. Coming to Arlia-sei through exile, the changling left prosecution on planet Frost #213 after being charged with disloyalty to the dynasty of distant Kold relatives. It was only natural for the changling to learn an immunity to the subzero temperatures of the planet as well as how to bend them at will, though it came natural enough the dynasty found it to be aggravating that the ability remained secluded and demanded it's teaching before an impending invasion of Earth. Without another word, Roan disappeared mysteriously and wound up upon a ship bound to Arlia-sei to meet with a Saiya-jin women in order to build a sanctuary for those of their unique gift.

Requirements
  • Mental: Intelligence - 250, Determination - 450

  • Physical: Defense - 400, Recovery - 400, Stamina - 350

  • Abilities: Cyrokinesis
Technique Levels

Level 1 - Basic Solidification

Developing the mind's eye to control the temperature must first be done. Through only deep meditation and self awakening can true concentration be achieved, giving the ability to actually counter the heat raw fire elements in the air radiate to generate a cold enough to freeze water at will.

Level 2 - Ice Storm

Alone, ice moves as if it has a mind of its own... making the controlled element even deadlier. Students will learn to extract moisture directly from the air to then freeze and command, teaching to move the velocity and height of ice by the amount of ki it flows through.

Level 3 - The Diamond Wave

Those who develop themselves further to generate and use air moisture will be given the chance to learn the defensive strengths their ability holds. An apprentice learning within this level will grow a subconscious awareness of the area about them by the displacement of molecules nearby, their kinesis reacting immediately by sending a wave of ice and snow into the violated area to defend the body against an oncoming attack.[/quote]
#40
Good thinking. ^_^ Our group kicks ass.


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